![]() The boss battles I fought were well-structured and rewarding without ever being frustrating. The combat mechanics are fairly simplistic, but are spiced up by the invulnerable nature of the foes - their vampiric status means you have to make creative use of the environment to burn, impale and drown them into oblivion. A heavy focus is placed on solving environmental puzzles in order to progress, something I've come to recognise as developer Crystal Dynamics' action-adventure trademark through playing not only Soul Reaver and Soul Reaver 2, but also their trilogy of Tomb Raider games. Unsurprisingly, the game boasts a number of similarities to its sequel. I'd been working my way through Soul Reaver slowly, clocking up about ten hours' worth of play time across the last two weeks, and up until yesterday everything I'd seen really impressed me. This month I finally started playing it, and was really enjoying the experience. I snapped it up without hesitation, paid the meagre £1.99 asking price and took it home, placing it on the pile of games marked 'to play sooner rather than later'. Last year I was able to get my hands on the original, spotting a copy of it on the shelf in my local Gamestation. ![]() ![]() Its environment-based puzzles, brilliant voice acting and complex narrative all kept me hooked from beginning to end. It's a game I've been wanting to play for quite a while now, ever since I experienced the sequel all the way back at the start of 2009. What I was able to play of Soul Reaver was greatĪbout a week into April, shortly after my war of attrition with Grand Theft Auto was finally won, I started playing Legacy of Kain: Soul Reaver. ![]()
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